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We get to the bottom of the trouble surrounding the economy in Valve's latest release
Artcraft Entertainment's Josef Hall explains the Crowfall developer's transition into technology licensing
CEO Henrique Olifiers tells us how the title went from a game jam to the studio's most ambitious project yet
Ahead of the Cologne show's third year, we caught up with managing director Stephan Reichart to find out more
CEO and founder Loring Lee tells us more
At the start of each week, we collect the biggest stories and the hottest features of the last seven days.
Caoimhe Roddy discusses encouraging young girls to get a career in games
Founders Travis George, Lisa Newon George and Brian Kaiser tell us more
Following terrible experiences in the past, CEO Robert Iger says it prefers to license out its IP to games firms
Wired Productions MD Leo Zullo takes us behind the scenes
Insights from [email protected]'s Chris Charla, Valve vet Chet Faliszek, Epic Games and much more
Gamesigh, Ed Fries, Super Evil Megacorp, Bandai Namco and Private Division share their insight
Valve, SuperData and former ESA CEO and president Mike Gallagher share their insight
New research shows that EU users aren't on-board with platforms like Google Stadia and xCloud
SM Business Network…
Yeah, this is what we need right now.
More fps and battle royales :S
Except this statement have been done by anon source and nobody, including Kotaku or PCgamer is able…
You are comparing unique logins to hourly concurrency... it's like comparing an apple to a banana…