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"People can assume that a game is going to be fun and what it needs for success are more cinematics or monetisation or whatever"
Service allows server owners to sell in-game items to fans
Fundamentally Games' Oscar Clark discusses games pricing, microtransactions, and revenue strategy
Follows the introduction of in-game purchases more than two years ago
Ultimate Team purchases won't be possible from tomorrow
Follows studio saying it was halting development on the project
We get to the bottom of the trouble surrounding the economy in Valve's latest release
Follows Star Wars Battlefront II mess at the end of 2017
The card game’s complex monetisation blasted as predatory by beta players
Gamers take the news of loot boxes featuring in Trials Rising entirely as expected
Battlegrounds' new unlock system arrives with the new Sanhok map
Different roots and journeys for these regions have created vastly different markets
CEO Andrew Wilson insists that loot boxes are not gambling
Publishers could face sizeable fines if they don't remove paid loot crates
Almost double the £30bn this sector is due to make this year