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Around 3.5 million accounts were banned during this time
Firm wants to "provide a positive and enjoyable environment" in its games
Company plans to use a similar player-managed system to what it introduced in Counter-Strike: Global Offensive
Lets users customise language that is censored
Firm bans players using popular hack called EngineOwning
Boss Sweeney says it wants to make online experiences safer for children
Mostly for spamming
Positive Play Charter lays out clear rules for using the company's services and the penalties for breaking them
Firm outlines measures it is taking to cut out hate speech
It has issued 20,000 bans already
"I personally grew up in the pre-DRM era, and love having all my games and OSTs available anywhere, not requiring an online connection or a launcher"
"While we welcome hundreds of thousands into the games on a daily basis, we only issued permanent bans against 587 accounts for persistent abusive behaviour."
CCO Dr Mitu Khandaker and biz dev lead Peter Alau tell us more
Studio founder Sean Murray vows to be more open with the community moving forward
Amount of players being abusive has decreased in American and Korean regions, but data is missing for Europe
Yeah, this is what we need right now.
More fps and battle royales :S
Except this statement have been done by anon source and nobody, including Kotaku or PCgamer is able…
You are comparing unique logins to hourly concurrency... it's like comparing an apple to a banana…