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Firm says that bringing its games to Steam was about "democratising" games
In an updated FAQ for developers and publishers
“We will increase revenue share to all teams willing to promote their games on our platform"
Firm's founder says that it brings out the best in all parties
Title was exclusive to the Epic Games Store for 12 months
Comms app wants to focus on helping users chat with their friends
Quarter of respondents said that 15 per cent revenue share was acceptable
In the 12 months since it was announced, the Fortnite maker's platform has had an undeniable impact on the PC landscape - and the house of Sweeney is just getting started
"We support developers’ right to choose among the best stores, in-app payment processors, online services, and engines, and to mix and match these components as they wish"
"Competition just makes us be better"
Developer says backlash to the Fortnite firm's platform comes from "vocal minority"
Swedish strategy specialist praises both Valve and Epic
Co-founder Struthers says that publishers were lucky to make 25 per cent of revenue if they were lucky before Valve's platform
Gearbox Software senior producer Anthony Nicholson talks Epic, pent-up excitement for the game and what the studio learnt from the title's release
But senior producer Anthony Nicholson also says the growing community around the franchise played a huge role
Yeah, this is what we need right now.
More fps and battle royales :S
Except this statement have been done by anon source and nobody, including Kotaku or PCgamer is able…
You are comparing unique logins to hourly concurrency... it's like comparing an apple to a banana…