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At the start of each week, we collect the biggest stories and the hottest features of the last seven days
"There are always challenges when you work with early-stage technology, but we worked with Improbable on those"
Cloud tech firm insists that these titles all were axed for different reasons
"Creating an MMO like Worlds Adrift is a huge financial commitment and unfortunately, the game is just no longer commercially viable"
Developer says that certain polished products have warped what consumers expect from Valve's alpha platform
CEO Henrique Olifiers tells us how the title went from a game jam to the studio's most ambitious project yet
Firm plans to be in the alpha release plan for six months
Best known for physics games like Surgeon Simulator and I Am Bread, Bossa Studio's next title, MMO Worlds Adrift, is its most ambitious project yet
Quote:<i>"it was revealed that America's Federal Trade Commission had received 129 complaints about…
"Ease of reproduction"? "Stop piracy"?!? This sounds like that guy has no idea what he's talking…
Her joy and enthusiasm when presenting at E3 were infectious and a lovely reminder of what gaming…
Yeah, very true…
The private investment of 46M$ is dedicated to SQ42 marketing at time of release, not for game…