At the start of each week, we collect the biggest stories and the hottest features of the last seven days.
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What Motion Twin learnt from making Dead Cells
Designer Sébastien Bénard and marketing boss Steve Filby tell us more
MPs also frustrated at lack of co-operation from some companies in the industry
Why Rare finally brought Battletoads back
After years of teasing, UK indie studio Dlala Studios is at the helm of a brand new entry in the series
Bossa doesn't blame Improbable for Worlds Adrift's cancellation
"There are always challenges when you work with early-stage technology, but we worked with Improbable on those"
Why Gearbox doesn't see Borderlands 3 as a competitor to Destiny and The Division
Creative director Paul Sage tells us how it has changed the looter shooter title and what it feels like to work on a game dominated by negative coverage upon announcement