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What Motion Twin learnt from making Dead Cells
Designer Sébastien Bénard and marketing boss Steve Filby tell us more

"With the level of talent we have, we wanted to be able to grow and be even more successful in the future": CEO Virtala tells us how Remedy has taken control
CEO Tero Virtala tells us about how the Control and Alan Wake maker has changed

'Surprise and delight'? No, 2K's Hangar 13 studio wants to "surprise and disrupt"
How one studio with just a rather average game to its name has quadrupled in size since 2016

The making of Counter-Strike: How a Half-Life mod went from hobby project to the big leagues

Here's what BioWare vet Aaryn Flynn is doing at Improbable's Edmonton studio
The development alum talks RPGs, cloud tech and working with the SpatialOS firm

Exclusives, free games and Fortnite: Behind the scenes on the Epic Games Store strategy
CEO Tim Sweeney gives us a hint as to how the platform has performed so far

Why investors including Tencent put $3.6m behind these CCP vets' new studio
"It was fairly easy to raise money because of our track record in the industry"

12 years of persistence and eight of success: World of Tanks firm Wargaming turns 20
CEO Victor Kislyi tells us about how the company massively outgrew its humble beginnings

New IP Strange Brigade, a Rogue Trooper film and lots of 2000AD - Rebellion sure has a lot going on at the moment

AI, narrative and experimentation - Chet Faliszek tells us what he's up to at Bossa
The Valve vet shares what artificial intelligence could mean for video game narrative
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