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Research claims that five per cent of spenders generate 50 per cent of total loot box revenue in a given year
Former exec says that his personal view is loot boxes are a "long way" from gambling
1 in 6 have taken money from their parents without permission
But the publishing giant plans to appeal the decision
Follows DCMS investigation into the business model last year
Follows select committee that touched on the topic last year
At the start of each week, we collect the biggest stories and the hottest features of the last seven days
The British trade bodies are keeping it cool but that sure isn't the case across the Atlantic
MPs also frustrated at lack of co-operation from some companies in the industry
"We do not base our decisions on the content of a single trailer but we will properly assess how the rating system should address these concerns"
Belgium banned loot boxes in 2018
Academics lament an “adversarial” attitude towards their research into gaming
Follows US FTC announcing investigation into the business model
Follows media seemingly misinterpreting report on topic
"We have joined forces to call on video games companies to address the clear public concern around the risks gambling and some video games can pose to children"
Yeah, this is what we need right now.
More fps and battle royales :S
Except this statement have been done by anon source and nobody, including Kotaku or PCgamer is able…
You are comparing unique logins to hourly concurrency... it's like comparing an apple to a banana…
What are you talking about, "their prizes were taken away". So called "pro" players cheating... They…
this is hilarious