Featured
Recent articles
WORK HARD BE NICE
Sep 6th, 2019
The digital shift and treating developers right: Devolver's Struthers looks back on the label's first decade
SUCCESS STORY
Aug 16th, 2019
How Football Manager 19 smashed series records and sold over two million copies in eight months
SUCCESS STORY
Jul 8th, 2019
How My Friend Pedro shot past 250,000 sales in seven days
One-man developer Victor Agren aka Deadtoast Entertainment tells us more
SUCCESS STORY
Jun 6th, 2019
How Total War: Three Kingdoms became the fastest-selling entry in the long-running strategy series
Creative Assembly chief product officer Rob Bartholomew and game director Janos Gaspar tell us all
SUCCESS STORY
May 31st, 2019
How Superhot sold over two million copies and where its developer goes from here
SUCCESS STORY
May 22nd, 2019
Why Anno 1800 became the fastest-selling entry in the 21-year-old franchise
SUCCESS STORY
May 14th, 2019
How 11 Bit Studios' Frostpunk is closing in on 1.5m sales
"Think of mainstream hits as Hollywood movies and our games like the movies you can see at Sundance"
SUCCESS STORY
Feb 22nd, 2019
Why Chucklefish's Wargroove made back its dev costs within just three days
MM OH?
Oct 22nd, 2018
How Bethesda has tried to make Elder Scrolls Online the most accessible MMO in town
Zenimax Online Studios president Matt Firor tells us how it has made a game designed to suit anyone