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Celebrating successful projects and finding out how they did it
Gearbox Software senior producer Anthony Nicholson talks Epic, pent-up excitement for the game and what the studio learnt from the title's release
The co-founder discusses how moving away from physical let the company focus on what mattered, how the publisher ended up working on Hotline Miami and why it started running a fake press conference
Studio director Miles Jacobson OBE tells us why this edition of the popular simulation title broke new ground
CTO Stanislav Vishnevskiy tells us more
One-man developer Victor Agren aka Deadtoast Entertainment tells us more
Creative Assembly chief product officer Rob Bartholomew and game director Janos Gaspar tell us all
Business developer Tomasz Kaczmarczyk tells us more
Creative director Dirk Riegert tells us more
"Think of mainstream hits as Hollywood movies and our games like the movies you can see at Sundance"
COO Donna Orlowski tells us more
PR and marketing manager Martin Rabl tells us more
Lead designer Miyoung Oh shares how the project attracted one million users within a week of this launch
Zenimax Online Studios president Matt Firor tells us how it has made a game designed to suit anyone
Assistant marketing director Zac Antonaci tells us what worked for the Cambridge-based game maker and what lessons it has learnt
Gamepires’ Josip Barisic reflects on the survival hit’s sudden success
Mike Bithell on Quarantine Circular’s successful launch, and surviving through small experimental game development
Yeah, this is what we need right now.
More fps and battle royales :S
Except this statement have been done by anon source and nobody, including Kotaku or PCgamer is able…
You are comparing unique logins to hourly concurrency... it's like comparing an apple to a banana…