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Los Angeles, USA
St Petersburg, Russian Federation
Business development director Michael Souto dives into how the latest trends are affecting the localisation space
"Think of mainstream hits as Hollywood movies and our games like the movies you can see at Sundance"
We speak accessible development and bringing games to the masses at the Design/Play/Disrupt exhibition's Dundee opening
Cloud-first OS developer feels its ground-up approach is more than enough to give it an edge in the emergent tech
The indie publisher's producer Lélia Peuchamiel talks platforms, indie publishing and games that put prestige before profit
CEO Hendrik Lesser explains how the developer network helps sustain smaller studios across Europe
Utomik PR manager Frank Meijer tells us about overcoming technical hurdles and finding space in a crowded market
Over 14 years ago, a group of Icelandic developers inspired by '80s role-playing games and enabled by technological advancements decided to make
Its a shame Gemly hasn't become the digital distribution system Techland had hoped. There's enough…
Technically, according to the contract all steam users agree to, Steam is a subscription service…
Devils advocate, Steam is still the most popular because the applications for non-early-access games…
As a person who’ve been hoping Diablo would come to the mobile market since the release of…
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