interview
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- Interviews & Opinion [17]

The Big Indie interviews: PartTimeIndie sits down with us to discuss what being a solo developer in 2021 looks like
We speak to PartTimeIndie, the runners-up from The Digital Big Indie Pitch (PC+Console Edition) #9

The Big Indie interviews: Slug Disco Studios discuss how keeping things natural can lead to big things
We speak to our recent Big Indie Pitch winners Slug Disco Studios

The Big Indie interviews: Friendship is Fun Studios sits down to discuss bringing friends and family together over games

How CCP London is ramping up to build the next Eve experience
Newly-hired studio director Adrian Blunt takes us behind the scenes

The Big Indie interviews: Flamebait sits down with us to discuss indie development and creating artistic masterpieces
We speak to Flamebait, the winner of The Digital Big Indie Pitch #8

The Big Indie interviews: We sit down with MythicOwl to discuss all things indie development and standing out in the crowded puzzle market
We speak to MythicOwl, the runner-up of The Digital Big Indie Pitch #8

The Big Indie interviews: AGOG Entertainment sits down with us to talk all things Brutal Grounds and indie development

The Big Indie interviews: Kuura Playhouse tell us all about their no holds barred Hockey title Puck Off

The Big Indie interviews: Clockwork Bird's James Patton sits down with us to talk about their latest game Silicon Dreams and life as an indie developer

The Big Indie interviews: We learn more about stepping into the paws of a Dog, alongside indie development with GOOD BOY Cooperative

Why the devs behind Roblox's Adopt Me are launching new studio Uplift Games
Director of business operations Josh Ling and lead designer Derrick Fields tell us more