interview
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- Interviews & Opinion [7]

Improbable Edmonton's studio is asking how SpatialOS can improve online RPGs
BioWare vet Aaryn Flynn takes us behind the scenes on building this new developer and

YoYo Games Stuart Poole discusses what makes GameMaker successful
"GameMaker is the fastest way to create games and prototype ideas"

Blizzard boss says company’s focus is still PC development
“If we didn't think that we could make great games on a mobile platform we wouldn't do it”

Inside Track - LocalizeDirect’s Chris Detyna on games-as-a-service's effect on localisation
“We have offices and representatives in eight countries with our HQ in Sweden”

Inside Track - OPM's Kim Adcock tells us about recruitment within the games industry
“As far as availability of talent goes, we’re fishing from the village pond to fill an ocean”

Why Raw Fury boss Antonsson thinks indie publishers are more important than ever in 2019

How 11 Bit Studios' Frostpunk is closing in on 1.5m sales
"Think of mainstream hits as Hollywood movies and our games like the movies you can see at Sundance"

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