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Taipei City, Taiwan, Province Of China
BioWare vet Aaryn Flynn takes us behind the scenes on building this new developer and
"GameMaker is the fastest way to create games and prototype ideas"
“We thought it was time to put our efforts and expertise toward supporting independent developers looking to get their games out the door”
“If we didn't think that we could make great games on a mobile platform we wouldn't do it”
“We have offices and representatives in eight countries with our HQ in Sweden”
“Discovery remains tricky with so many games and such a large hungry media so getting attention in a crowded marketplace calls for creative solutions”
"We know there's a lot of money to be made in esports and we're determined to be the leaders in proving it”
“As far as availability of talent goes, we’re fishing from the village pond to fill an ocean”
"Making it easier for anyone to self-publish is great, but the challenge becomes how to stand out in the sea of new games"
Business development director Michael Souto dives into how the latest trends are affecting the localisation space
"Think of mainstream hits as Hollywood movies and our games like the movies you can see at Sundance"
We speak accessible development and bringing games to the masses at the Design/Play/Disrupt exhibition's Dundee opening
Cloud-first OS developer feels its ground-up approach is more than enough to give it an edge in the emergent tech
The indie publisher's producer Lélia Peuchamiel talks platforms, indie publishing and games that put prestige before profit
CEO Hendrik Lesser explains how the developer network helps sustain smaller studios across Europe
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