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Taipei City, Taiwan, Province Of China
"Bring darkness out"
Tell Me Why will be released in Summer 2020
"You just have to be sure that when you write and design your story, then you remind people that those things are important"
CCO Dr Mitu Khandaker and biz dev lead Peter Alau tell us more
The former Total War technical art lead shares her vision for her new company
Frostpunk senior designer explains how to add narrative weight at this year’s GIC in Poznan
The Valve vet shares what artificial intelligence could mean for video game narrative
Managing director Chris Wright talks the shifting indie market and why publishers need to have a speciality
“We believe that everything has a story to tell, a reason to exist, a part to play and a journey to make”
Developer unveils first story-driven title Iron Danger
And it might be missing a single player mode, too
The Finnish studio talks the perceived death of single-player games in the triple-A space, working with publishers from around the world and why it decided to IPO
After 2014's Gods Will Be Watching, the Spanish indie studio is back with a sci-fi narrative game that has players tending bar
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