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"Kick Doors. Shoot Men": How Ground Shatter’s James Parker leveraged nostalgia with RICO
Arcade inspiration, co-op concerns and how there's no "easy fix" for discoverability in 2019

Ape Out creator Gabe Cuzzilo: “I'm just out here trying to make games and not get a real job”
Hyper-violent gorillas and improvised drums drive one of the year's most striking games so far

Dante Knoxx is going postal with forthcoming Steam Early Access game Willowbrooke Post

Resort Boss: Golf's journey from Gus Martin's side project to Early Access
Resort Boss: Golf maker looks back on the chance encounter that led to a publishing deal

“We are very pleased with the comparison with BioShock, it means we did our job well"

Why the Weta vets at Aurora44 enjoy Ashen's Dark Souls comparisons
Creative director Derek Bradley explains the background behind the company's debut title

Introducing Teazelcat Games: Why Jodie Azhar left Creative Assembly and started a studio named after her pet
The former Total War technical art lead shares her vision for her new company

What happens when two Ubisoft vets and Catalan artist Conrad Roset Tenllado start making an indie platformer? Meet Gris
Nomada Studios co-founder Adrián Cuevas tells us about the developer's first title, Gris

Latest User Comments
Blizzard's next project looks to be an FPS multiplayer title
Yeah, this is what we need right now. More fps and battle royales :S
Report: Star Citizen devs were expected to work through Texas snowstorm
Except this statement have been done by anon source and nobody, including Kotaku or PCgamer is able…
Chris Roberts laments cynicism around Star Citizen development
You are comparing unique logins to hourly concurrency... it's like comparing an apple to a banana…
Opinion: rethinking PC pricing in 2020
yes
Kenshi has sold more than a million copies
fds