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Publishing giant claims it was about moving people between releases, not driving them to spend money on loot boxes
Research claims that five per cent of spenders generate 50 per cent of total loot box revenue in a given year
This is the result of changes to the country's youth protection laws
Publishing giant apparently showed the legal team "detailed technical information" to show this tech isn't in use
Firm giving away 1,000 V-Bucks and Credits in preliminary settlement
Former exec says that his personal view is loot boxes are a "long way" from gambling
1 in 6 have taken money from their parents without permission
Part of a new set of tools called Playtime
Publishing giant says it is "baseless"
But the publishing giant plans to appeal the decision
Publisher facing legal action over its implementation of the business model
Will be taking submissions from both players and games companies until November 22nd
Firm facing a class-action lawsuit in California
Research says that parental controls should be easier to understand
Follows DCMS investigation into the business model last year
we don't really have much of an idea of what Blizzard is working on. https://get-shareit.com…
Except this statement have been done by anon source and nobody, including Kotaku or PCgamer is able…
You are comparing unique logins to hourly concurrency... it's like comparing an apple to a banana…