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We get to the bottom of the trouble surrounding the economy in Valve's latest release
Artcraft Entertainment's Josef Hall explains the Crowfall developer's transition into technology licensing
CEO Henrique Olifiers tells us how the title went from a game jam to the studio's most ambitious project yet
CEO Phil Mansell shares what this deal will mean for the British games giant
One of 16 featured tracks
Dead Five founder Chris Kempt runs through his top game dev tips
Boomzap's Chris Katsuume joins PGC Digital to discuss remote working
Medal.tv COO Aurora Berg talks KPIs, sharing habits and 'dark socials'
Rebind.io's Emily Rose discusses ways that indies can thrive in an increasingly online world
Unreal's Alan Noon ran through the ways that Epic works to support creators of all abilities
"We have an incentive to help make the content creators who use Medal more effective at growing their audiences"
Check out some of the most exciting upcoming indie games from across Europe
Ahead of Big Screen Gaming London 2020, here's a glimpse inside the UK market
"We looked at several places around the world and picked Guildford"
A rhythmic robbery action title from Monupon grabs top indie prize from the heart of the Middle East
At the start of each week, we collect the biggest stories and the hottest features of the last seven days
Lead game designer Joe Walsh takes us behind the scenes
Gearbox Software senior producer Anthony Nicholson talks Epic, pent-up excitement for the game and what the studio learnt from the title's release
Yeah, this is what we need right now.
More fps and battle royales :S
Except this statement have been done by anon source and nobody, including Kotaku or PCgamer is able…
You are comparing unique logins to hourly concurrency... it's like comparing an apple to a banana…