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Firm has five upcoming projects signed already
There are various methods for users to find the right title
The studio's Callum Underwood tells us more
“In the long run it didn’t impact THAT much, so I’ll choose to keep laughing about it”
Devolver claim the platformer’s launch trailer was rejected for “sexually suggestive” content
Indie Megabooth Spotlight showcases ten indie titles from the collection’s seven-year history
Smaller studios hit hard
"We're getting closer and closer to the point where the only gating factor in the success of a video game is the vision of the creator and the willingness to make that happen"
The one-size-fits-most agreement provides a framework for mo-cap actors, voice actors and performers
Five "high quality, highly curated" indie titles will be delivered each month to subscribers
Producer Andrew Parsons says that good releases will always have their day, even if it isn't on launch
Managing director Chris Wright talks the shifting indie market and why publishers need to have a speciality
Week-long event looks to highlight the importance of reviews on indie games
A chance for feedback from experts, media coverage and prizes (and FREE PARTY)
"I started to realise that people liked our stance and what we were doing we have a voice in the industry among indies. It's good for us to take that and promote content"
SM Business Network…
Yeah, this is what we need right now.
More fps and battle royales :S
Except this statement have been done by anon source and nobody, including Kotaku or PCgamer is able…
You are comparing unique logins to hourly concurrency... it's like comparing an apple to a banana…