indie interview
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- Indie Interview [13]

The Big Indie interviews: Roofkat Games discuss solo development and their Big Indie Pitch 2nd place winning WarpThrough

The Big Indie interviews: MGP Studios tells us all about their Big Indie Pitch winning neon-punk shooter Project Downfall

The Big Indie interviews: TurtleBlaze discuss creating an award winning expansive Metroidvania experience
We speak to TurtleBlaze about pitching KUNAI at The Big Indie Pitch at White Nights Amsterdam 20

"Kick Doors. Shoot Men": How Ground Shatter’s James Parker leveraged nostalgia with RICO
Arcade inspiration, co-op concerns and how there's no "easy fix" for discoverability in 2019

Ape Out creator Gabe Cuzzilo: “I'm just out here trying to make games and not get a real job”
Hyper-violent gorillas and improvised drums drive one of the year's most striking games so far

Dante Knoxx is going postal with forthcoming Steam Early Access game Willowbrooke Post

Resort Boss: Golf's journey from Gus Martin's side project to Early Access
Resort Boss: Golf maker looks back on the chance encounter that led to a publishing deal

“We are very pleased with the comparison with BioShock, it means we did our job well"

Why the Weta vets at Aurora44 enjoy Ashen's Dark Souls comparisons
Creative director Derek Bradley explains the background behind the company's debut title
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You are comparing unique logins to hourly concurrency... it's like comparing an apple to a banana…
Star Citizen single player Squadron 42 “will be done when it is done”
As complementary information CIG did provided fresh information about Star Citizen population…