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San Francisco, USA
Storm in a Teacup CEO Carlo Ivo Alimo Bianchi talks about avoiding references to Irrational's cult classic and accessing Unreal funding with art-deco horror Close to the Sun
Creative director Derek Bradley explains the background behind the company's debut title
Lo-Fi Games’ Chris Hunt tells us the story of how one of Greenlight’s earliest success stories is finally launching this month
Headup’s Gregor Ebert on how the studio created a success out of a puzzling crossover
Belgian studio explains its decision to move away from free-to-play
Hypnospace Outlaw’s Jay Tholen talks about creating niche games through Kickstarter and working with indie publishers
Studio co-founder Simon Bennett takes us behind the scenes on Roll7's most ambitious title yet
Jens Andersson tells us about games genre definitions and the tribulations of self-publishing
Devils advocate, Steam is still the most popular because the applications for non-early-access games…
As a person who’ve been hoping Diablo would come to the mobile market since the release of…
Are you an employee at the studio?
I'm in two minds whether they should make Cyberpunk an exclusive…
Very simply way to debunk their claim…