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We get to the bottom of the trouble surrounding the economy in Valve's latest release
Artcraft Entertainment's Josef Hall explains the Crowfall developer's transition into technology licensing
CEO Henrique Olifiers tells us how the title went from a game jam to the studio's most ambitious project yet
“We thought it was time to put our efforts and expertise toward supporting independent developers looking to get their games out the door”
At the start of each week, we collect the biggest stories and the hottest features of the last seven days
CEO and co-founder Markus Schneider tells us more
PC and console returns to our Finnish event on Tuesday, October 1st
"The last year for us has been a blast"
MPs also frustrated at lack of co-operation from some companies in the industry
The co-founder discusses how moving away from physical let the company focus on what mattered, how the publisher ended up working on Hotline Miami and why it started running a fake press conference
Senior game director Andreas Öjerfors discusses right-wing extremism, being experimental with the franchise and how it is implementing feedback for the recently-released Youngblood
EMEA director Alain Corre tells us all
Designer Alden Kroll tells us more
Once again, we take to LinkedIn to see what talent a new triple-A development outfit has attracted
How one studio with just a rather average game to its name has quadrupled in size since 2016
SM Business Network…
Yeah, this is what we need right now.
More fps and battle royales :S
Except this statement have been done by anon source and nobody, including Kotaku or PCgamer is able…
You are comparing unique logins to hourly concurrency... it's like comparing an apple to a banana…