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Could be one of the 93 titles that Take-Two wants to launch by end of 2025 financial year
"Major triple-A games in the current generation go anywhere from $80 million to $150 million or more to build, and that’s before marketing"
“We are seeing that single-player games are stronger now than they have ever been"
Ubisoft vet and studio founder and CEO Benjamin Charbit takes us behind the scenes
The Finnish studio talks the perceived death of single-player games in the triple-A space, working with publishers from around the world and why it decided to IPO
We round-up some of the top-line games you should be watching out for in the coming year
Being your own boss, knowing when to switch off, the challenges of working from home and the differences of marketing triple-A and indie titles
Follows news of developer Visceral's closure
You are comparing unique logins to hourly concurrency... it's like comparing an apple to a banana…
As complementary information CIG did provided fresh information about Star Citizen population…
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