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Company wants to work on these titles alongside its triple-A output
SIE alum said that budgets for first-party PS5 titles could be double the $100 million it cost to make PS4 projects
Founding members include former Naughty Dog, Sony Santa Monica and Infinity Ward staff
"Our intention is to deliver a diverse line-up of games that players will love - across all platforms"
Could be one of the 93 titles that Take-Two wants to launch by end of 2025 financial year
"Major triple-A games in the current generation go anywhere from $80 million to $150 million or more to build, and that’s before marketing"
“We are seeing that single-player games are stronger now than they have ever been"
Ubisoft vet and studio founder and CEO Benjamin Charbit takes us behind the scenes
The Finnish studio talks the perceived death of single-player games in the triple-A space, working with publishers from around the world and why it decided to IPO
We round-up some of the top-line games you should be watching out for in the coming year
Being your own boss, knowing when to switch off, the challenges of working from home and the differences of marketing triple-A and indie titles
Follows news of developer Visceral's closure