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Cambridge game firm made $111.5m for the 12 months ending May 31st, 2019
Firm has $51.2m in the bank, potentially to help launch its third-party publishing division
While Elite Dangerous has hit three million unit sales
Assistant marketing director Zac Antonaci tells us what worked for the Cambridge-based game maker and what lessons it has learnt
"There is no doubt that initial sales have benefitted from the worldwide awareness created by the film release, but it's the quality of the game that's really important"
And it seems that Valve still can't make a useful chart as the company says it's ready to share more sales data
This week also saw large gains by developers with a strong E3 showing
Planet Coaster's take on the dinosaur theme park genre set for launch next summer
Pretty! This was an extremely wonderful post.It was definitely informative…
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Do you have any stats? Someone mentioned as much as 25% in Siege Casual at any time.