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SuperData: XR to generate $6.9bn in 2020
That's $600m more than previously predicted, but well below the $7.7bn it had originally forecast

Report: EU should treat loot boxes as a consumer protection matter, not gambling
Research says that parental controls should be easier to understand

SuperData defends Fortnite figures following Epic criticisms
Games studio claims that the research firm's methods are inaccurate

IGDA 2019 developer survey suggests that crunch and extended hours are on the decline
But racism and sexism have increased, both in the workforce and the audience

SuperData: Borderlands 3 was the second highest-grossing digital PC game in September
Shifted 3.3m copies digitally, according to the research firm

UK academics find that obsessive gaming isn't a clinical disorder
Oxford Internet Institute says that obsessive play is tied to other factors

15 per cent of American gamers predominantly play on PC
30 per cent of US citizens pay for gaming subscription service

Report: 20 million PC gamers will make the jump to console or streaming by 2022
Slower innovation will driver lower-budget PC players to other services, claims Jon Peddie Research