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Busan, Korea, Republic Of
One-fifth of the population is disabled in some way, so addressing this 20 per cent is probably good for growing your audience, Nopia's Felicia Prehn says
“We’ve found that once we embed champions within the studio space, accessibility becomes a really cheap thing to add"
AbleGamers is putting together a knowledge base of accessibility tips, while connecting disabled players with developers
No-one can hear you scream in space, but that doesn’t have to be a problem
The Big M is one of the few big companies openly introducing means for differently-abled people to enjoy video games
Mixer program manager and gaming and disability community lead Tara Voelker tells us what more needs to be done to help differently-abled people get into games
"Ease of reproduction"? "Stop piracy"?!? This sounds like that guy has no idea what he's talking…
Her joy and enthusiasm when presenting at E3 were infectious and a lovely reminder of what gaming…
Yeah, very true…
The private investment of 46M$ is dedicated to SQ42 marketing at time of release, not for game…
They sound like the UK Conservative Party.