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Busan, Korea, Republic Of
30 per cent of US citizens pay for gaming subscription service
Slower innovation will driver lower-budget PC players to other services, claims Jon Peddie Research
Academics lament an “adversarial” attitude towards their research into gaming
Kinect’s new life is revealed as a cloud-powered AI-centric desktop camera
Market down six per cent in total
"Despite interest in the topic by parents and policy-makers, the research has not demonstrated that there is cause for concern."
GPU company wants to make its PhysX technology available for robotics, artificial intelligence and automated vehicle researchers
EA behind almost a third of revenue from this sector but PlayStation takes the lion's share
35 per cent of American population use this platform for games
While Tencent reckons Chinese pro-gaming will be worth $1.5bn by 2020
Total market to be worth $137.9bn
Napkin maths puts that in the region of $77.6bn
Her joy and enthusiasm when presenting at E3 were infectious and a lovely reminder of what gaming…
Yeah, very true…
The private investment of 46M$ is dedicated to SQ42 marketing at time of release, not for game…
They sound like the UK Conservative Party.
I think it's really sad. Chet made all the Valve masterpiece, espicially spin-off for Xbox…