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Games studio claims that the research firm's methods are inaccurate
But racism and sexism have increased, both in the workforce and the audience
"This research is being conducted to find out about the energy use and associated carbon emissions of digital game production both in individual workplaces and across the sector as a whole"
Shifted 3.3m copies digitally, according to the research firm
Oxford Internet Institute says that obsessive play is tied to other factors
30 per cent of US citizens pay for gaming subscription service
Slower innovation will driver lower-budget PC players to other services, claims Jon Peddie Research
Academics lament an “adversarial” attitude towards their research into gaming
Kinect’s new life is revealed as a cloud-powered AI-centric desktop camera
Market down six per cent in total
"Despite interest in the topic by parents and policy-makers, the research has not demonstrated that there is cause for concern."
GPU company wants to make its PhysX technology available for robotics, artificial intelligence and automated vehicle researchers
EA behind almost a third of revenue from this sector but PlayStation takes the lion's share
35 per cent of American population use this platform for games
While Tencent reckons Chinese pro-gaming will be worth $1.5bn by 2020