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Staff describe the situation as a complete breakdown in communication
Developer says it is looking to improve
O'Donnell claims that she was wrongfully terminated from her role for refusing to sleep with chief exec Laurent
Staff previously would only receive payouts if the game hit certain critical goals
Developers, particularly QA team, hit hard by crunch this year, too
Game director Grenier says updates might be slower, but staff health is a priority
"I have nothing to say in my defence. What I said was not even unfortunate, it was utterly bad"
Joint CEO says that not everyone at the studio was working longer hours to complete the game
Streaming platform denies the allegations levelled against it
According to research done by external company
Comes after the studio made a big song and dance about not forcing staff to crunch
Firm comes under fire for not featuring this in its Forward marketing event
While the Skullgirls IP owner has cut ties with the studio
Follows the studio allegedly handling sexual misconduct poorly
A number of employees who signed have since left due to inaction
we don't really have much of an idea of what Blizzard is working on. https://get-shareit.com…
Except this statement have been done by anon source and nobody, including Kotaku or PCgamer is able…
You are comparing unique logins to hourly concurrency... it's like comparing an apple to a banana…