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Here are six videos from PC Connects London 2019's Codeshop talks

Here are six videos from PC Connects London 2019's Codeshop talks

Codeshop: Design and Development was the third track on Monday, January 21st following State of Play and Digital Discovery.

This series of talks looked at games development, replacing the PC Games University track from last year's PC Connects London 2019.

We had Joshua Crompton from Football Manager maker Sports Interactive discussing AI in games development, Mundi Vondi talked about how cloud gaming can make MMOs more expansive, while industry legend Jon Hare explained how he updated the Sensible Soccer formula for Sociable Soccer - and that's just a few of the talks we had in this track

This track was sponsored by RuneScape firm Jagex, who was a gold partner alongside Xsolla while Dolby Digital was our silver partner.


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  • 1 Advanced UX Prototyping – Finding The Fun, Minus The Code! - Om Tandon, DIGIT Gaming Studio

    Advanced UX Prototyping – Finding The Fun, Minus The Code! - Om Tandon, DIGIT Gaming Studio logo

    How and why to build hi-fidelity near game prototypes to gather qualitative data using a combination of cross-discipline teamwork involving, product, game design, UX, UI and art teams, without any code to validate feature design in pre-production to gather user insights. Benefits of setting up a design sprint to achieve rapid iteration before even writing a single line of code.


  • 2 Using AI On Football Manager Development - Joshua Crompton, Sports Interactive

    Using AI On Football Manager Development - Joshua Crompton, Sports Interactive logo

     

    Machine learning and AI are buzzwords that pop up a fair amount at the moment, but Sega-owned Sports Interactive has been using this tech when making its Football Manager franchise. Programmer Joshua Crompton will be telling us more.


  • 3 Challenges Of Modernising A Classic PC Game, From Sensible Soccer 1992 To Sociable Soccer 2019 - Jon Hare, Tower Studios

    Challenges Of Modernising A Classic PC Game, From Sensible Soccer 1992 To Sociable Soccer 2019 - Jon Hare, Tower Studios logo

    Maintaining the market relevance of games through design & art. Jon Hare has made hit soccer games in each of the last 4 decades. Here he discusses the necessity to constantly adapt the game content and presentation to resonate with the technology & audience of the time.


  • 4 Next-Gen Multiplayer Games - Mundi Vondi, Klang Games

    Next-Gen Multiplayer Games - Mundi Vondi, Klang Games logo

    The co-founder of Berlin-based Klang Mundi Vondi will be sharing what the next step in multiplayer video games will look like.


  • 5 How Workers Are Treated Will Inform The Future Of The Market - Kevin Agwaze, Game Workers Unite

    How Workers Are Treated Will Inform The Future Of The Market - Kevin Agwaze, Game Workers Unite logo

    At the end of 2018, Game Workers Unite became an official union with the backing of gig economy organisation Independent Workers of Great Britain. The game union's Kevin Agwaze will be talking about why workers in this industry need to be unionised and what impact this will have on the market.


  • 6 Taking Game Audio To New Heights - Andy Vaughan, Dolby

    Taking Game Audio To New Heights - Andy Vaughan, Dolby logo

    Game developers are now able to deliver Dolby Atmos audio in Xbox One and PC games, bringing three-dimensional audio, including height and depth (with headphones), to the gaming experience. In this talk Andy will provide an overview of Dolby Atmos technology, and how the Microsoft Spatial Audio Platform supports Dolby Atmos over HDMI and headphones. This talk will examine the general capabilities of spatial audio and how developers can integrate Dolby Atmos using the Microsoft Spatial Audio Platform or Unity & Unreal plug-ins into existing audio workflows.


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.