indie publishing
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Why retro porting house Dotemu launched its Arcade Crew publishing label
And how the company made Final Fantasy VIII Remastered without the original source code

Good Shepherd: More storefronts means a publisher's role has to change (again)

Why Stardew Valley publisher Chucklefish isn't in a rush to massively expand

Why The Walking Dead firm Skybound has started publishing games
EMEA general manager Mark Stanger tells us what the company is looking to do in the games space

Why getting a new Velocity game made is proving impossible for FuturLab

Why Surprise Attack has rebranded as Fellow Traveller to focus on narrative games

Why Grand Theft Auto giant Take-Two is getting into indie publishing with Private Division
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