indie publishing
Article Types
- All [48]
- Feature [1]
- Industry Icon [1]
- Indie Interview [1]
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- Success Story [2]
- Profile [5]
- Interviews & Opinion [7]
- News [30]
Interviews & Opinion
Oct 18th, 2019
Why retro porting house Dotemu launched its Arcade Crew publishing label
And how the company made Final Fantasy VIII Remastered without the original source code
Interviews & Opinion
Feb 6th, 2019
Good Shepherd: More storefronts means a publisher's role has to change (again)
Interviews & Opinion
Nov 13th, 2018
Why Stardew Valley publisher Chucklefish isn't in a rush to massively expand
Interviews & Opinion
Aug 28th, 2018
Why The Walking Dead firm Skybound has started publishing games
EMEA general manager Mark Stanger tells us what the company is looking to do in the games space
Interviews & Opinion
Aug 24th, 2018
Why getting a new Velocity game made is proving impossible for FuturLab
Interviews & Opinion
Jul 24th, 2018
Why Surprise Attack has rebranded as Fellow Traveller to focus on narrative games
Interviews & Opinion
Dec 20th, 2017
Why Grand Theft Auto giant Take-Two is getting into indie publishing with Private Division
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