Featured Interviews & Opinions
Manic Miner meets modern cloud gaming: an interview with Antstream Arcade's CEO Steve Cottam
Latest Interviews & Opinions
'Battlestar Galactica Deadlock will open a brand new audience up for us,' says Slitherine
Improbable’s SpatialOS lets developers have their heads in the cloud
How a London-based tech company is levelling the games development landscape
Another Man's Sky: Novaquark's vision for ambitious MMO Dual Universe
Why Jean-Christophe Baillie is making a single shard MMO and what he learnt from No Man's Sky
How PC will let Rez live forever
Enhance Games' Tetsuya Mizuguchi on what the PC version of the classic game means for its future
Why Mike Bithell surprised us with his latest game Subsurface Circular
The indie hero's latest title has a smaller scope that helped inform its price tag and release plan
"One reviewer called it digital cocaine" – The Making of Age of Empires
Are indie developers charging too little for their games?
Data from SteamSpy suggests that independent studios are selling themselves short
After seven years of growth, Green Man Gaming is going international
CEO and founder Paul Sulyok chats international, Brexit and plans for the future
How Hinterland sold 1.3m copies of The Long Dark and landed a film deal
After almost three years, The Long Dark launched out of Early Access this August
Why Jump thinks it can do 'Netflix for games' right
Streaming service wants to help developers achieve a longer sales tail
Byron Atkinson-Jones: 'Developers should go triple-A before they go indie'
"The reality is every game you make as an indie is your make or break"
Why did 500k people pay for Epic’s free-to-play title Fortnite on its first day?
Despite going free-to-play in 2018, half a million people just paid at least $39.99 for Fortnite