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We'll find out more following Half-Life: Alyx's launch
Follows CD Projekt killing the console editions of Gwent last week
"We love [card] strategy games and we think more people will love them too if they're more accessible"
11,596 users at time of writing - but don't rule out this new card game yet
The card game’s complex monetisation blasted as predatory by beta players
Artifact Preview Tournament competitors to fight over a slice of the $10,000 prize pool
Programmer Jeep Barnett is also confident that Valve has always prioritised making its own games
Belgian studio explains its decision to move away from free-to-play
Hearthstone leads the charge on a market expected to grow to $2 billion by 2020
First of many new titles coming from Valve
Indie developer Edmund McMillen tells us how a roguelike video game was converted into the physical realm
Strategy card game now titled Caller's Bane, with its fate in players’ hands
Dire Wolf is out; Sparkypants is in
After launching on December 7th, Shadowhand made more gross revenue in its first month than the studio's previous title Regency Solitaire made in its lifetime.
Senior game designer Peter Whalen talks Kobolds and Catacombs, developing new expansions and toxicity within the title's community
SM Business Network…
Yeah, this is what we need right now.
More fps and battle royales :S
Except this statement have been done by anon source and nobody, including Kotaku or PCgamer is able…
You are comparing unique logins to hourly concurrency... it's like comparing an apple to a banana…