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Title wasn't attracting enough active players to make development worthwhile
"We wanted to avoid manipulating people"
"Our first two areas of focus are Usability and Bugs"
Follows Valve announcing a closed beta for the reworked version of the game
Follows game's initial weak performance
We'll find out more following Half-Life: Alyx's launch
"We love [card] strategy games and we think more people will love them too if they're more accessible"
Double the number of players Artifact attracted, but that was a premium title so it's far from a fair comparison
Richard Garfield and Skaff Elias say the card game could have a bright future if the right audience is found
“Artifact represents the largest discrepancy between our expectations and the actual outcome"
Garfield and Elias from 3 Donkeys have contracted terminated with Valve
Fan project has attracted over four million people since start of January
We get to the bottom of the trouble surrounding the economy in Valve's latest release
11,596 users at time of writing - but don't rule out this new card game yet
Users have put almost 300,000 hours into the game already
Yeah, this is what we need right now.
More fps and battle royales :S
Except this statement have been done by anon source and nobody, including Kotaku or PCgamer is able…
You are comparing unique logins to hourly concurrency... it's like comparing an apple to a banana…
What are you talking about, "their prizes were taken away". So called "pro" players cheating... They…
this is hilarious