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Taipei City, Taiwan, Province Of China
As the MMO passes $1bn in lifetime revenue, the Cambridge games firm is looking to share its insight into living games with new publishing division Jagex Partners
22 hours 43 minutes played on average, but no idea on DAU or MAUs
"It doesn't mark the future"
French publisher says what we have all been thinking for a while now
“Our game has a beginning, middle, and end.”
Required to keep consumers invested in narrative projects
Montreal studio opens up about the pros of bringing the fans in on development
Fourth group added into the mix on the pirate romp
The studio's head of process and project management Maciej Laczny talks Dying Light's success, how to run a service-based game and how the Polish studio is putting its own spin on battle royale
Exec producer Joe Neate shares what the UK development firm is up to and what it has planned
Ubisoft notes that this is twice the size of the population of Sweden
Online shooter's third year kicks off with lots of monsters, apparently
Standard Edition to remain at $40 with further details coming shortly
Motive's Star Wars game to feature gameplay nobody 'has ever seen before'
The Plains of Eidolon has helped the free-to-play title reach an even larger community
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