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“Personally I sometimes find the culture in online games can be a little toxic and a little angry and we were like: ‘Why does it have to be like that?’”
“Joining Improbable gives us access to a huge amount of engineering experience and resource to take our managed hosting solution to the next level"
Below 10,000 active players on the title at the start of 2020
Long-term consultant Laura Higgins becomes the company's first director of digital civility
French games giant shares how it is trying to stop bad behaviour in its online shooter
Companies could be forced to pay huge sums to not be in the 'slow lane'
Yeah, this is what we need right now.
More fps and battle royales :S
Except this statement have been done by anon source and nobody, including Kotaku or PCgamer is able…
You are comparing unique logins to hourly concurrency... it's like comparing an apple to a banana…
What are you talking about, "their prizes were taken away". So called "pro" players cheating... They…
this is hilarious