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Ubisoft goes back on Rainbow Six: Siege price hike

Ubisoft goes back on Rainbow Six: Siege price hike

The developer behind popular online shooter Rainbow Six: Siege has gone back on its intention to raise the price of game's cost moving forwards.

Last week, Ubisoft revealed it planned to raise the RRP for Siege by $20 - the Standard Edition was to be replaced by the Advanced Edition and would retail for $60.

This has been met with something of a backlash from the community, with Ubisoft taking to Reddit in order to address concerns.

The post says that it will be keeping Standard Edition at its $40 RRP, and will be revealing information about how to acquire further Operators (playable characters) during the next invitational competition.

"We recognise that this has been a point of frustration for new players, as well as existing players bringing their friends into the game, and have been working on how to make this process more fluid," the post read.

"The Rainbow Six Siege team has always incorporated player feedback into the game and the direction of the design. Your voice is incredibly important to us and we are monitoring your feedback closely on all aspects of this announcement. Any future updates will be posted here."

Furthermore, Ubisoft has attempted to appease current players saying that anyone that plays a match between the time of posting and March 6th will unlock a new skin for the Ash character.

As well as attracting a negative reaction from the community, the decision to raise the price on Rainbow Six: Siege seemed like a questionable idea. The game is already notorious for its high difficulty ceiling, and an increased price barrier could serve to make the game and unenticing proposition for new players.


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.