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Taipei City, Taiwan, Province Of China
Research suggests that the bulk of users aren't turning to multiplayer experiences
It seems that the title hasn't hit the mark the Japanese publisher had in mind
Follows matchmaking woes, in part due to declining user figures
But creative director Frazier does say "never say never"
New content might come to the game, but it's not a service-based affair
Studio firm has no intention to do another numbered release
Audience for those titles is younger than that of Square Enix's MMO
Online sci-fi title to be reworked in near future
"I think the whole industry is on something of a learning curve"
Valve has revealed the top-selling, most-played and most successful games of the last twelve months
The game's director Luke Smith takes to Twitter to refute comments from the studio's publishing overlords
Conversations with platform holders still important, but not as much as they were five years ago, CEO Phil Mansell says
Certainly a change from the Finnish developer's single-player focus
22 hours 43 minutes played on average, but no idea on DAU or MAUs
"It doesn't mark the future"
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