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Community is key on games-as-a-service, say Ubisoft For Honor devs

Community is key on games-as-a-service, say Ubisoft For Honor devs

The team behind Ubisoft's medieval brawler For Honor has opened up about the challenges of running a games-as-a-service project.

A video on the title's official YouTube channel (below) has the developers at Ubisoft Montreal highlighting how this type of game is different to a traditional title.

The studio says it works a great deal with For Honor's community, bringing them in to evaluate changes made to the title. Furthermore, Ubisoft Montreal has introduced the Rapid Iteration Fight Test (RIFT) in order to roll out changes and make quick iterations on what's in the game. This allows designers to communicate quickly with players and talk to them about what changes need making, and why. 

"Being a live game brings a whole set of different challenges," brand director Luc Duchaine said.

"Before we were launching movies; we were making a game, launching it and then you were just witnessing the reaction. Now, it's an amusement park."

He continued: "On For Honor, the community has been at its core since the beginning."

Community developer Eric Pope added: "We work very closley with the top players of our game. We bring them to the studio every couple of months for workshops where they test upcoming content and they give us very helpful feedback."

The full video is below:


PCGamesInsider Contributing Editor

Alex Forbes-Calvin is a freelance writer and photographer, mostly operating within the games industry. Over his career, he has written for the likes of MCV, Eurogamer, GamesIndustry.biz, The Observer, VGC and Esquire. That's on top of writing books for Dark Horse on RuneScape, Assassin's Creed, Dead Island 2 and more.