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Taipei City, Taiwan, Province Of China
CTO Stanislav Vishnevskiy tells us more
One-man developer Victor Agren aka Deadtoast Entertainment tells us more
Business developer Tomasz Kaczmarczyk tells us more
Creative director Dirk Riegert tells us more
"Think of mainstream hits as Hollywood movies and our games like the movies you can see at Sundance"
COO Donna Orlowski tells us more
PR and marketing manager Martin Rabl tells us more
Assistant marketing director Zac Antonaci tells us what worked for the Cambridge-based game maker and what lessons it has learnt
Mike Bithell on Quarantine Circular’s successful launch, and surviving through small experimental game development
With 40,000 sales under their belt in just two weeks, developer Weather Factory has expanded its plans for post-launch DLC
In which Fatshark CEO Martin Wahlund - man pictured with massive sword - tells us about the early success of Vermintide 2 and what the studio's plans for the future are
Developer Tomas Sakalauska on how the physics-based title broke 1.7m sales
'It's going better than I expected, and I'm an optimist'
Developer Christine Love thought it would take years to recoup Ladykiller in a Bind's budget; it took just nine months
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