success story
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- Success Story [14]
Success Story
Jul 8th, 2019
How My Friend Pedro shot past 250,000 sales in seven days
One-man developer Victor Agren aka Deadtoast Entertainment tells us more
Success Story
May 31st, 2019
How Superhot sold over two million copies and where its developer goes from here
Success Story
May 22nd, 2019
Why Anno 1800 became the fastest-selling entry in the 21-year-old franchise
Success Story
May 14th, 2019
How 11 Bit Studios' Frostpunk is closing in on 1.5m sales
"Think of mainstream hits as Hollywood movies and our games like the movies you can see at Sundance"
Success Story
Feb 22nd, 2019
Why Chucklefish's Wargroove made back its dev costs within just three days
Success Story
Sep 21st, 2018
Why Jurassic World Evolution has been a roaring success for Frontier Developments
Success Story
Jun 29th, 2018
"Going into Quarantine Circular I was unsure whether Subsurface was a fluke or a repeatable event"
Success Story
Jun 15th, 2018
"We're looking forward to adding to Cultist Simulator for a good while yet"
Success Story
Apr 27th, 2018
"We had a good game and following with the first Vermintide - but you never know when you do a sequel"
Success Story
Feb 28th, 2018
'Human: Fall Flat shows that releasing a game is just a lottery - anyone can play but you can't plan on winning'
Developer Tomas Sakalauska on how the physics-based title broke 1.7m sales
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