Featured Interviews & Opinions
INDIE INSPIRATION
May 27th, 2024
Whimsical Wolff Games on following your development dreams
Motivational secrets from the team behind recent Big Indie Pitch winner Kohlrabi Starship
Latest Interviews & Opinions
INDIE INTERVIEW
Mar 31st, 2020
"I’d never made a PC game before" Alexander Winn on bringing TerraGenesis from mobile to Steam
INDIE VIEW
Feb 19th, 2020
The Big Indie interviews: TurtleBlaze discuss creating an award winning expansive Metroidvania experience
We speak to TurtleBlaze about pitching KUNAI at The Big Indie Pitch at White Nights Amsterdam 20
EXCLUSIVE
Jan 30th, 2020
Why French games firm Big Ben has rebranded as Nacon
Publishing boss Benoît Clerc tells us about the change of name and why it is heading to the market
ANALYSIS
Dec 19th, 2019
Insight: What the hell is going on with Google Stadia?
It's hard to not view the search giant's games foray as being somewhat botched
STUDIO OPENING
Dec 6th, 2019
Behind the scenes at Wargaming's new UK studio
"We looked at several places around the world and picked Guildford"
INTERVIEW
Nov 15th, 2019
YoYo Games Stuart Poole discusses what makes GameMaker successful
"GameMaker is the fastest way to create games and prototype ideas"
INTERVIEW
Oct 18th, 2019
Why retro porting house Dotemu launched its Arcade Crew publishing label
And how the company made Final Fantasy VIII Remastered without the original source code
INTERVIEW
Oct 16th, 2019
As World of Tanks turns nine, Wargaming is looking at new IP and projects
CEO Victor Kislyi talks about the new internal and external games the company has in the works
INTERVIEW
Oct 15th, 2019
Why Tencent's Next Studios is combining PvP and PvE with Synced: Off Planet
INTERVIEW
Oct 14th, 2019
How Amplitude built up to making its dream project Humankind
Executive producer Jean-Maxime Moris tells us about a game eight years in the making
INTERVIEW
Oct 10th, 2019






