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Senior level designer Miles Tost discusses the highs and lows of working on the most-hyped game in the world since its E3 2018 re-reveal
The recently-appointed CVP of Microsoft Studios shares why it bought the four developers it did and what the plan is for its new outfit The Initiative
High wages and strong career opportunities have kept the conversation on labour quiet so far
"This is the most polished part of the game we have now, prepared in some sense to show it to people outside the company," said CFO Piotr Nielubowicz
Lead designer Tymon Smektala tells us what the Polish developer has learnt from working on Dying Light for more than three years
“It's just so that folks have a better sense of where we are and where we're headed”
Ico Partners' Thomas Bidaux shares his learnings from coverage of this year's E3
The dust has settled on this year's LA games showcase, but what are the big takeaways?
No biggy then
This week also saw large gains by developers with a strong E3 showing
3,250 products showcased
Actor and HitREcord founder defends his company’s practice regarding collaboration with Ubisoft
Rounding up all the big news from the stages of the biggest games companies
in the world
These are people who are uneducated—they don't understand that this is a plausible scenario"
In a shocking turn of events, Remedy's next game is a supernatural third-person shooter.
there is another site tieft my stuff and do money whit great how many after lot years because is…
Yeah, this is what we need right now.
More fps and battle royales :S
Except this statement have been done by anon source and nobody, including Kotaku or PCgamer is able…
As complementary information CIG did provided fresh information about Star Citizen population…