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INDIE INTERVIEW
Dec 6th, 2017
Getting physical: Why Villa Gorilla's debut game is the open-world pinball title Yoku's Island Express
Jens Andersson tells us about games genre definitions and the tribulations of self-publishing
SOUPER
Nov 20th, 2017
Why two ex-TT LEGO devs are making Talesinger, an RPG without combat
British developer co-founder, Chris Payne, extols the virtues of narrative-led gameplay in an RPG
WORLD AT PHWOAR
Oct 30th, 2017
Meet Bulkhead's Battalion 1944, the indie Call of Duty: WWII
Creative producer Howard Philpott tells us how the developer came together, esports and Kickstarter
DIAMONDS ARE FOREVER
Oct 12th, 2017
'We wanted it to have two buttons and still feel and play like Super Meat Boy'
After seven years, we're finally getting a sequel to Super Meat Boy
BOMBS AWAY
Oct 2nd, 2017
How I learnt to stop worrying and love the Bomb: Runner Duck on its FTL-style WW2 game Bomber Crew
Why two developers ditched mobile free-to-play to make a procedural game about WorlD War Two bombers
KILL KILL KILL
Sep 19th, 2017
Hotline Miami, Akira and Polish history: Reikon tells us about cyberpunk action game Ruiner
THE DROIDS YOU'RE LOOKING FOR
Sep 6th, 2017
What happens when you combine Hearthstone, The Hunger Games and FTL? Meet Insane Robots
Playniac's Rob Davis tells us how this ambitious-sounding title came about
SURPRISE!
Aug 18th, 2017
Why Mike Bithell surprised us with his latest game Subsurface Circular
The indie hero's latest title has a smaller scope that helped inform its price tag and release plan
INDIE INTERVIEW
Aug 11th, 2017
Byron Atkinson-Jones: 'Developers should go triple-A before they go indie'
"The reality is every game you make as an indie is your make or break"




