Featured Features
Latest Features

"Going into Quarantine Circular I was unsure whether Subsurface was a fluke or a repeatable event"

"We're looking forward to adding to Cultist Simulator for a good while yet"

“It’s very important to enable more people of all abilities to play video games on a level playing field”
SpecialEffect’s Dr Mick Donegan on working with Microsoft to create the Adaptive Controller

'Investors are interested in niches because they represent barriers to entry - which means longevity'

'Having alternatives to big storefronts is a great way for devs to spread their risk and get another source of income'

"We had a good game and following with the first Vermintide - but you never know when you do a sequel"

Improbable is done telling us about what SpatialOS can do; the cloud tech firm is now showing us

Worlds Adrift's Early Access launch could be the first step in a ten-year journey

Five years and 100,000 games later: Itch.io founder Leaf Corcoran tells us about the indie marketplace's evolution

'No-one thought we'd end up sponsoring an esports tournament' - Omen by HP's journey from tech outsider to Overwatch League sponsor
Product John Ludwig shares what HP's Omen games brand had learnt in the last three-and-a-half years

Our 15 highlights of the 20th annual Independent Games Festival
Big winners and hidden gems from last week's Independent Games Festival