US publishing giant Electronic Arts doesn't have any intention of producing DLC or post-launch content for the recently-released Star Wars Squadrons.
Speaking to UploadVR, the game's creative director Ian Frazier from Motive Studios said that space dogfighting title isn't being approached as if it were a live service. That being said, he does also say that that door isn't closed entirely.
“Never say never, so to speak, but as far as our philosophy goes we’re not trying to treat the game as a live service," Frazier said.
“We don’t want to say, ‘It’s almost done!’ and then dribble out more of it over time, which to be honest is how most games work these days. So we’ve tried to treat it in kind of an old-school approach saying, ‘You’ve paid the $40, this is the game and it’s entirely self-contained. We’re not planning to add more content, this is the game, and we hope you understand the value proposition.'”
Star Wars Squadrons launched a week ago, on October 2nd. There's no indication yet as to how the game has performed commercially, but it has been received a positive critical reception. The title was second highest-selling game on Steam following its release.
Following Squadrons' reveal in June, EA said that the game wouldn't feature microtransactions. The title came with a lower-than-expected $30 price tag, which is likely an effort to try and win back critics in the wake of Star Wars Battlefront II's rather aggressive implementation of loot boxes and other in-game monetisation back in 2017.