Electronic Arts' recently-announced Star Wars Squadrons will not have microtransactions and it isn't meant to be a service-based game.
That's according to the creative director of developer Motive Studios, Ian Frazier, who told Game Informer that the team has taken an "old school" approach to the title. He does say that there's potential to release extra content later down the line, but on launch the project is going to be a "complete" experience.
"We're trying to say with this game that we have a $40 price point, we want to feel generous to players, and we want it to feel like a complete experience," Frazier said.
"Like 'You gave us your $40. Here's a game that you will love. Thank you.' That's it. This isn't something we are building around a live-service strategy. It's built around a game that is complete and great in its own right. That's not to say we will never add anything, I guess we could, but it's not presented as a live service."
Star Wars Squadrons was announced last week with the publishing giant showing off gameplay during its EA Play Live event. The title is set for an October 2nd release.