Featured Interviews & Opinions

Whimsical Wolff Games on following your development dreams
Motivational secrets from the team behind recent Big Indie Pitch winner Kohlrabi Starship
Latest Interviews & Opinions

What Splash Damage has learnt from four-plus years of Dirty Bomb development

Why Dingit moved from live-streaming to VOD
And why VP of content and marketing Adam Simmons tells us why esports don't belong in the Olympics

'When I took over, I did not expect this much growth in the game' - Naoki Yoshida looks back on four years of Final Fantasy XIV
In 2013, Yoshida saved Final Fantasy XIV - four years on the game is more popular than ever

Facepunch's Garry Newman: "I would avoid Early Access like the plague"

Four years and 70m players later: where does Blizzard's card game blockbuster Hearthstone go from here?

How Prison Architect brought Introversion back from the brink
And how it has helped the studio weather the underperforming Scanner Sombre

Has Shadow cracked cloud PC gaming with its Blade tech?
How Emmanuel Freund went from building phones for the old to trying to reinvent the PC

Why Reikon wished it had made cyberpunk action game Ruiner a little bit easier

After going to space and underwater, Ubisoft's Anno series is going back to the past
Set for release next year, Anno 1800 returns the franchise to its historical roots

Why two ex-TT LEGO devs are making Talesinger, an RPG without combat
British developer co-founder, Chris Payne, extols the virtues of narrative-led gameplay in an RPG