Publishing

“To be a force for good in gaming – this is a little bit of redemption.” Humble Games boss Alan Patmore on his mission

“Human, collaborative, ambitious” – the roadmap for Marvelous Europe
European bosses Marc Melton and Sarah Burns outline their vision for the Story Of Seasons publisher

Why Spilt Milk has decided to start launching more experimental games via its Shake label

Financing your indie games development studio - Part Two: The killer pitch

"We see ourselves in some ways as risk-takers": Where Private Division fits into Take-Two's games strategy

Why Stardew Valley publisher Chucklefish isn't in a rush to massively expand

Why Jagex's new publishing label Partners is heading to Korea's G-STAR
Head of third-party marketing for Jagex Partners Simon Bull tells us more

Why The Walking Dead firm Skybound has started publishing games
EMEA general manager Mark Stanger tells us what the company is looking to do in the games space

Wild River makes 80 per cent of its PC revenue from physical retail (on some releases)
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