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Los Angeles, USA
"It was getting harder and harder to make the content that people wanted"
Tech company has raised around $600 million to date
We chat to the man himself about GM2's launch, the future of the indie engine firm and when we'll hear more from its publishing label
Studios using this tech together is breach of the middleware's terms
Game makers can now take a deeper look into the popular game engine and tool suite
Quote:<i>"it was revealed that America's Federal Trade Commission had received 129 complaints about…
"Ease of reproduction"? "Stop piracy"?!? This sounds like that guy has no idea what he's talking…
Her joy and enthusiasm when presenting at E3 were infectious and a lovely reminder of what gaming…
Yeah, very true…
The private investment of 46M$ is dedicated to SQ42 marketing at time of release, not for game…