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Game director Grenier says updates might be slower, but staff health is a priority
"I have nothing to say in my defence. What I said was not even unfortunate, it was utterly bad"
Joint CEO says that not everyone at the studio was working longer hours to complete the game
Comes after the studio made a big song and dance about not forcing staff to crunch
Follows accusations of long periods of crunch for Red Dead Redemption 2 and other titles
The game is set for a March release
The company has five titles set for release over the next two years
Contractors complain of being treated like second class citizens, developers had to work long hours to finish last-minute battle royale addition Blackout
Creative director Luke Smith says forthcoming patch could be ready sooner than anticipated if it had people work absurd hours to get it done
"It's important to us and important to our fans, you've just got to make sure that is communicated really well"
"I actually would [like] for us to also be known for treating developers with respect"
"When you treat developers right, you actually achieve more and spend less. We're trying to lead by example”
Former staff complain of 90-100 hour work weeks and a constant churn of low-paid contractors
CEO Vince Zampella: “We don’t want to overwork the team and drop the quality of the assets we’re putting out.”
But some industry leaders are pushing back, claiming workers who don't put in a daily 12 hours are unambitious
Yeah, this is what we need right now.
More fps and battle royales :S
Except this statement have been done by anon source and nobody, including Kotaku or PCgamer is able…
You are comparing unique logins to hourly concurrency... it's like comparing an apple to a banana…