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Tongarewa, New Zealand
San Jose, USA
Balqa Governorate, Jordan
“We hope by the end of it, it's a game more about humanity than blacksmithing,” says designer and co-founder Tanya Short
Studio co-founder Dave Crooks discusses the hit indie game's life so far and what the developer has planned next
Arcade inspiration, co-op concerns and how there's no "easy fix" for discoverability in 2019
Hyper-violent gorillas and improvised drums drive one of the year's most striking games so far
"It had to be cosy, somewhere the player wouldn’t mind spending hours and hours walking around and exploring"
Co-founder and CEO Mundi Vondi talks building single-shard MMOs with the help of Improbable's cloud tech
Resort Boss: Golf maker looks back on the chance encounter that led to a publishing deal
Storm in a Teacup CEO Carlo Ivo Alimo Bianchi talks about avoiding references to Irrational's cult classic and accessing Unreal funding with art-deco horror Close to the Sun
Creative director Derek Bradley explains the background behind the company's debut title
Lo-Fi Games’ Chris Hunt tells us the story of how one of Greenlight’s earliest success stories is finally launching this month
Hypnospace Outlaw’s Jay Tholen talks about creating niche games through Kickstarter and working with indie publishers
Studio co-founder Simon Bennett takes us behind the scenes on Roll7's most ambitious title yet
Jens Andersson tells us about games genre definitions and the tribulations of self-publishing