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Report: Developers still don't think that Steam justifies its 30 per cent cut

Report: Developers still don't think that Steam justifies its 30 per cent cut

Once again, the game development community has said that it doesn't think Valve is justifying its 30 per cent cut of sales on Steam.

That's according to the GDC State of the Industry 2020 survey, in which 25 per cent of respondents – the largest portion – said that a 15 per cent share was acceptable, ahead of 21 per cent which said that ten per cent was justifiable.

In third place was 20 per cent, which took a 17 per cent slice of the pie. Only six per cent of developers replying to the survey said that a 30 per cent revenue share was acceptable, while one per cent said that more than 30 per cent was okay.

In the 2019 State of the Industry survey, 17 per cent said that the 30 per cent revenue share on Steam was justified, with another 32 per cent saying it wasn't.

Meanwhile, 40 per cent of respondents said that the Epic Games Store will be a long term commercial success, with another 35 per cent saying it only might be a success. Seven per cent said the Fortnite firm's platform would be a success.

By contrast, 36 per cent of respondents said that Google's Stadia cloud streaming platform might succeed, while 33 per cent said it wouldn't.

50 per cent of developers taking part in the survey said that PC was the platform that most interested the studios.


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.