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Busan, Korea, Republic Of
“We will increase revenue share to all teams willing to promote their games on our platform"
According to company remarks about revenue sharing on Valve's platform
Quarter of respondents said that 15 per cent revenue share was acceptable
CEO says Epic is a role model with its 88/12 share
Firm's executive chairman says that this business model is based in the 1970s VHS market
CEO says that snapping up titles like this is vital to force competitors to give developers a bigger slice of the pice
More platforms means a more competitive landscape
DRM-free storefront says it was giving consumers back 12 per cent of game cost on average, sometimes reaching as high as 37 per cent
The PC giant is taking a smaller percentage of sales on more successful games while traffic to smaller projects falls
Projects that make over $10m see Steam payout drop a fifth to 25 per cent.
Jagex are useless with player experience/support all they care about is content that brings renevue…
Hey Alex, thanks for writing this article. I'm part of a Tf2 Hacker Police, where we go into a match…
Do you have any stats? Someone mentioned as much as 25% in Siege Casual at any time.
He lasted about 6 months, then?
As complementary information…