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Companies to receive split of revenue from Pro tier titles depending how many days people play them for
App developers to keep 100 per cent of revenue; game studios still keep 88 per cent
The Big M is the latest to adopt this new standard
"Our deals are, I’ll say, all over the place"
Big M moves to support physical retail
“We will increase revenue share to all teams willing to promote their games on our platform"
According to company remarks about revenue sharing on Valve's platform
Quarter of respondents said that 15 per cent revenue share was acceptable
CEO says Epic is a role model with its 88/12 share
Firm's executive chairman says that this business model is based in the 1970s VHS market
CEO says that snapping up titles like this is vital to force competitors to give developers a bigger slice of the pice
More platforms means a more competitive landscape
DRM-free storefront says it was giving consumers back 12 per cent of game cost on average, sometimes reaching as high as 37 per cent
The PC giant is taking a smaller percentage of sales on more successful games while traffic to smaller projects falls
Projects that make over $10m see Steam payout drop a fifth to 25 per cent.
Yeah, this is what we need right now.
More fps and battle royales :S
Except this statement have been done by anon source and nobody, including Kotaku or PCgamer is able…
You are comparing unique logins to hourly concurrency... it's like comparing an apple to a banana…
What are you talking about, "their prizes were taken away". So called "pro" players cheating... They…
this is hilarious