New report suggests Rockstar is changing its working culture

New report suggests Rockstar is changing its working culture

In the wake of Red Dead Redemption 2's release, developer Rockstar Games has apparently made a number of changes to the studio's working culture.

As reported by Kotaku, the company's head of publishing Jennifer Kolbe sent an email to staff at the end of 2019 with a number of initiatives to improve Rockstar's working environment.

This came after accusations of extensive overtime during the development of 2018's Red Dead Redemption 2, which followed similar allegations about from the making of its 2010 predecessor.

Kolbe said that Rockstar would be introducing more flexible schedules for its staff, as well as management and leadership training, anonymous surveys to see how staff really feel and overall better communication.

“In these last several months we have undertaken a lot of work across every area of the company, looking at our processes to determine what works and what doesn’t, what we are great at and what we could improve,” Kolbe wrote.

“We hope that the majority of you have felt some of these positive changes already and those that haven’t soon will.”

She continued: “We have taken conscious steps to improve our approach to developing games in order to reduce the need for overtime. We realise we still have plenty to do in this area and will continue to take steps so we can more accurately predict and schedule games and DLC in a way that is more sustainable but still allows us the creative flexibility to iterate on the incredibly ambitious and complex games we make.”

Red Dead Redemption 2 launched for PlayStation 4 and Xbox One back in 2018, before coming to PC in 2019

PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for, VGC, Games London, The Observer/Guardian and Esquire UK.